//Header file containing script for explosives // this junk if stops warning messages about unreferenced valid events IF ALLOF junk ExplosiveGoOff blowhorn BlowSmoke trainloop endtrainloop trainslow THEN TRIGGER junk IF ALLOF junk trainwreck ticksound campalarm endcampalarm openeningsound1 closingsound1 THEN TRIGGER junk IF ALLOF junk prisonalarm endprisonalarm firingsquad chopperonway spindown spinup chopperloop THEN TRIGGER junk IF ALLOF junk tanwins greenwins graywins bluewins endlooping pinnedrand THEN TRIGGER junk IF ALLOF junk nessieup nesstest nessieup nesstest startup startup transmitted transmit THEN TRIGGER junk IF ALLOF junk bayou1 bayou1 templeup templeup THEN TRIGGER junk IF ExplosiveGoOff THEN ENDSOUNDLOOP TICKING_LOOP, EXPLODE ME 130, REMOVEOBJECT ME IF blowhorn THEN PLAYSTREAM TRAIN_HORN IF BlowSmoke THEN EXPLODE ME 128 IF trainloop THEN PLAYSOUNDLOOP CHUGGA_LOOP IF endtrainloop THEN ENDSOUNDLOOP CHUGGA_LOOP IF trainslow THEN ENDSOUNDLOOP CHUGGA_LOOP, PLAYSTREAM TRAIN_SCREECH IF trainwreck THEN ENDSOUNDLOOP CHUGGA_LOOP, PLAYSTREAM TRAIN_WRECk IF ticksound THEN PLAYSOUNDLOOP TICKING_LOOP IF campalarm THEN PLAYSOUNDLOOP AIR_RAID_LOOP IF endcampalarm THEN ENDSOUNDLOOP AIR_RAID_LOOP IF openeningsound1 THEN PLAYSTREAM GATE_OPEN IF closingsound1 THEN PLAYSTREAM GATE_CLOSE IF prisonalarm THEN PLAYSOUNDLOOP ALARM_LOOP IF endprisonalarm THEN PLAYSOUNDLOOP ALARM_LOOP IF firingsquad THEN RANDOM PLAYSTREAM READY_AIM_FIRE, PLAYSTREAM READY_AIM_FIRE2 IF chopperonway THEN PLAYSOUNDLOOP CHOPPER_LOOP IF spindown THEN ENDSOUNDLOOP CHOPPER_LOOP, PLAYSTREAM CHOPPER_SPIN_DOWN IF spinup THEN PLAYSTREAM CHOPPER_SPIN_UP IF chopperloop THEN PLAYSOUNDLOOP CHOPPER_LOOP IF tanwins THEN ENDSOUNDLOOP TICKING_LOOP, ENDSOUNDLOOP CHUGGA_LOOP, ENDSOUNDLOOP AIR_RAID_LOOP, ENDSOUNDLOOP ALARM_LOOP, ENDSOUNDLOOP CHOPPER_LOOP IF greenwins THEN ENDSOUNDLOOP TICKING_LOOP, ENDSOUNDLOOP CHUGGA_LOOP, ENDSOUNDLOOP AIR_RAID_LOOP, ENDSOUNDLOOP ALARM_LOOP, ENDSOUNDLOOP CHOPPER_LOOP IF endlooping THEN ENDSOUNDLOOP TICKING_LOOP, ENDSOUNDLOOP CHUGGA_LOOP, ENDSOUNDLOOP AIR_RAID_LOOP, ENDSOUNDLOOP ALARM_LOOP, ENDSOUNDLOOP CHOPPER_LOOP IF pinnedrand THEN RANDOM PLAYSTREAM PINNED_DOWN, PLAYSTREAM PINNED_DOWN2, PLAYSTREAM IM_HIT, PLAYSTREAM IM_HIT2, PLAYSTREAM UUHH2 IF radiochatter THEN PLAYSTREAM ALPINE4_2SARGE IF backtomedtent1 THEN PLAYSTREAM ALPINE1_1M